Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play.
You and your friends can download the same mod and play together! Players have the option to create their own mods, adding even more content to the world. Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor.
Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player's needs. Here's a run down of the game's other key features as listed on the official website:Ĭustomizable Characters – Players create and customize a character from one of four classes available and choose an animal companion.
The game will include a free peer-to-peer matchmaking service that drops you and your pal into randomized outdoor areas, caverns and dungeons. And this time you'll be able to play the role-playing game cooperatively with a friend. Torchlight II has you journeying beyond the town of Torchlight to the Estherian Steppes and the continent of Vilderan to battle a new and powerful enemy that threatens the entire world. Torchlight, the surprise Diablo-esque hit of last fall, is getting a sequel this coming spring, according to developer Runic Games. "We would absolutely consider that," he said, but they have had no discussions with publishers about it.
He added that Runic would consider pursuing a full retail release for consoles, which eliminates the space worries of XBLA but poses another set of headaches, too.
So Runic has not completely written off Xbox Live, but Schaefer said the studio's priority for now is finishing the game for PC and then delivering a port for MacOS. However, "We would have to be redoing the interface for a console release anyway, just like we did with Torchlight 1, so it would probably make sense to do something more specifically tailored to the Xbox," Schaefer said. While file size is not the issue here, memory is, Torchlight 2 would still need to be "comprehensively redesigned" to get on the Xbox 360's download service.
Max Schaefer, the Runic Games CEO, told Eurogamer that the first Torchlight just barely fit under XBLA's file size limit. Torchlight did land-office bidness on Xbox Live Arcade, but Torchlight 2 is so far above the memory limit on an XBLA game that the developer is focusing instead on a MacOS port after its upcoming PC release.
"We do have those resources for the sequel, and we feel strongly that we should apply them to make this the best game we can make and hopefully one that you'll enjoy and continue to want to play in the future," he wrote.Īn Update from Travis Baldree "We've come to the realization, however, that getting a game of this scope up to the quality and polish level we want to achieve is going to take a little longer especially since we want to run a small beta before release to ensure that our launch is smooth."īaldree went on to say that though the first Torchlight was released in "record time," it did so with "plenty of issues" that more development time and resources could have resolved pre-release. In seriousness, the game's PC release is delayed again because it's just not cooked to perfection yet. When Torchlight 2 goes live, we want it to be awesome too - all the way through." "Or Battlefield 3? Or Uncharted 3? Or Saints Row 3? Or Arkham City? Or Skyward Sword? Or Minecraft? Or Modern Warfare 3? Or Dark Souls? Or Assassin's Creed Revelations? Those are awesome games. "You're all playing Skyrim right now anyway, aren't you?" Travis Baldree wrote on the game's official site. Asked to account for why its repeatedly delayed Torchlight II isn't going to release this year, the studio's president just pointed at the other entrees on the holiday gaming buffet and said, hey, with all this great stuff here, you can wait, right?